In Critique of Second Life


Second Life is a virtual world developed by Linden Lab launched in 2003, and is accessible on the Internet. A free client program called the Viewer enables its users, called Residents, to interact with each other through avatars. Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another, or travel throughout the world (which residents refer to as “the grid”). (from wikipedia)

About Project Graph: At Wharton we’re taught that everything can be graphed. This is my attempt to graph my goings-on.